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Armagetron advanced engine
Armagetron advanced engine









armagetron advanced engine
  1. ARMAGETRON ADVANCED ENGINE CODE
  2. ARMAGETRON ADVANCED ENGINE SERIES

We will continue to publish security updates and adaptions to new compilers and Linux versions for the 0.2.8.3 series.

armagetron advanced engine

Since these scripts are launched as external processes, they can be written in any language. Major addition on the server are external scripts they get fed the ladderlog output and their output is parsed as console input. Major changes since 0.2.8.3 on the game client are better readability for the console output, text input and ingame menu, better initial configuration, keyboard layout remindersĪnd an initial, slightly easier match against an AI. That’s basically why this version exists, so we did not have to publish a 0.2.8.3 based version there.īut of course, we have to make 0.2.9.0 available for everyone.Įnjoy! Get it from downloads or, if you're reading this later, the archives. To release the game on Steam and itch.io. Then Covid-19 came around, forcing a lot of people to stay at home, which gave us the motivation Source on the 0.2.8 branch little by little. We never intended to release a 0.2.9 version, instead the plan was to go directly to 0.4.

ARMAGETRON ADVANCED ENGINE SERIES

The security fixes and build system integration from the 0.2.9 series have been backported into 0.2.8.3.6, also available now. Get it from downloads or, if you're reading this later, the archives. The intial game is less frustrating, and the tutorial tooltips are spammed less.įurthermore, compatibility of the generic Linux binaries has been improved, with more systems supported out of the box. What Steam users had for a while is now available for everyone: The onboarding process has been tweaked a little. Especially, this version should have no problems playing back tournament recordings made with version 0.2.8.

ARMAGETRON ADVANCED ENGINE CODE

Playing back debug recordings has been made simpler and more robust the -playback command line switch is no longer required and the network code should no longer give up when the recorded server response does not match what the playback code expects. No more of that! The changes also benefit splitscreen users for a horizontal split, the HUD will now no longer cover half the (split) screen.Īnd while we were at fixing fonts, the default console rendering now tries to display the bitmap font precisely as it is designed, pixel by pixel that should make the console more readable and sharper looking for everyone.

armagetron advanced engine

All this time, the game had been optimized for 4:3 or 5:4 screens, with menu text and HUD elements getting stretched to the side for widescreen users. This release welcomes our new ultrawide monitor using overlords!Īnd, to be frank, also the old, regular widescreen overlords. For the more advanced player there are new game modes and a wide variety Highlights include a customizable playing arena, HUD, unique graphics,Īnd AI bots. It's an old school arcade game slung into Armagetron is a multiplayer game in 3d that attempts to emulate and expand on the











Armagetron advanced engine